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Monday, March 25, 2013

BioShock Infinite: Failed Vigors


BioShock Infinite is finally out this Tuesday. The first BioShock was great, and it's great to hear that Ken Levine and his team over at Irrational games have made another Game of the Year contender.

Plasmids are a thing of the past (alternate reality is probably more accurate) and now we have Vigor, which is powered by salts.

There's a total of eight vigors that you acquire in the game and each can be leveled as well as using a certain number of charges which is determined by how much Salt you carry. These levels are indicated by a little blue bar on the bottom of the screen.

In the first BioShock, plasmids were injected via needles. Vigors look like they can be taken as a liquid, which led me to think of alternate methods of 'injection' as depicted in the comic.

Not all superhuman powers are useful either. I'm sure there were just as many scrapped plasmid and vigor ideas than fish in a school. This could become a reoccurring segment:

The Annals of Failed Plasmids/Vigors

The game looked great since early footage was available. I think I'll have to suffer a dent in the wallet to pick this bad-boy up.

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